Back in 2014 I joined BatCat games in Dublin to create OniKira Demon Killer, a 2d hack n' slash action game in the vein of Devil May Cry and God of War. I originally joined the team as a level designer but as production continued I took on more responsibility as a programmer, scripting gameplay events, cutscenes, boss battles and creating numerous tools to improve the workflow of myself and the team. This was a big step in my transition from being design orientated to a more technical focused.
We released OniKira on Steam in August 2015. https://store.steampowered.com/app/310850/Onikira__Demon_Killer/
Here's what I worked on at BatCat Games:
- Designed and implemented (C#) gameplay mechanics, combat encounters and boss fights in released game OniKira: Demon Killer
- Designed mechanical and visual elements across all game levels
- Developed tools and procedural assets to improve workflow
- Designed and implemented audio effects
- Tested gameplay and reported bugs
- Supported customers in public forums and aided in marketing our game